ATI RADEON X1300 PRO OPENGL DRIVER
When I saw my driver series pop up in that list I knew I was onto something great! You can try to manually select your drivers here: Under Device Manager, I don’t see the type of the graphics card you asked for. The original OS was Window Vista 32 bit. Join the community here , it only takes a minute. Despite searching days for a fix when i was trying to play minecraft, under 10 minutes i stumbled upon a little piece of heaven.
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What should I do? Anyone with an unsolved case like this willing to test this out?
ATI Catalyst Radeon X1300/X1550 series
Find More Posts by rostamiani. 1×300 I saw my driver series pop up in that list I knew I was onto something great! Thanks for your feedback, it helps us improve the site.
Welcome to Windows 7 Forums. What exact error is this for? Please advise if you know where to find it.
You can get a more in depth report on opengl by downloading free opengl viewer. Originally Posted by bansh Did you install one of my driver i posted?
ATI RADEON X1300 Pro graphics card – Radeon X1300 Pro – 256 MB Series
This is the bit I don’t know of. Similar help and support threads. I think i’ve found a fix for the issue without using beta drivers.
Rollback Post to Revision RollBack. And then after all those hours are spent, you find out you’ve done nothing at all. This content has been marked as final. Windows 7 Forums is oro independent web site and has not been authorized, sponsored, or otherwise approved by Microsoft Corporation.
ATI Radeon Xpress driver update for OpenGL | Community
OMG you saved my life!!!! Will it work for the Radeon Xpress series? Originally Posted by bansh Try one of those drivers here: Download Drivers Look for “Integrated graphics”.
FBO problems on ATI Radeon X
Page 1 of 3. It will tell you what is supported and what you have. It doesn’t officialy support Windows 7. Nonetheless I still hope to hear from someone who has experienced similar problems with the old Catalyst drivers. No, create an account now. I first render a simple object into the FBO, then bind the attached texture to a shader that writes this texture back into the window-system framebuffer in a second pass.
My computer is as follows: